Solve puzzles and dodge alien imposters in this high-stakes survival game where every choice you make could be your last.
Tim Collins delivers an interactive science-fiction mission that feels like a playable version of a video game. In the first book, Traitors in Space, you play a young scientist returning from Saturn’s moon, Titan, only to discover an alien lifeform has slipped onto your ship. The story places you directly in the pilot’s seat, forcing you to decide which crewmates to trust while navigating more than 40 different possible endings. There are currently two books in this loose “Traitors” collection, giving readers a clear next step once they finish their first space mission.
This series is a fantastic tool for students who typically find long blocks of text intimidating. The action is broken into short, punchy segments that ask the reader to make a move every page or two. Because the book uses a “pick-your-own-path” format, the language remains direct and active, which helps English Language Learners follow the plot without getting lost in long descriptions. Steven Wood’s black-and-white illustrations and character dossiers act as visual anchors, letting students decode the ship’s layout and crew identities before they even read the text. The “traitor hunt” theme is very familiar to fans of games like Among Us, making it easy to spark a classroom discussion about evidence and critical thinking. As students move from this book to the next title, Traitor Island, the familiar puzzle-solving layout helps them feel like experts, building their confidence and habit of finishing books.
Total Books in Series: 2 Best Starting Point: Traitors in Space: A Pick-Your-Own-Path Adventure